Liquid Telecom Kenya supports first ever international gaming event at Naiccon in Nairobi

Liquid Telecom Kenya supports first ever international gaming event at Naiccon in Nairobi

Liquid Telecom Kenya, part of the leading pan-African telecoms group Liquid Telecom, this past weekend partnered with the Nairobi Comic Convention (Naiccon) to host Africa’s first international multi player video game tournament at the Sarit Centre in Nairobi.

A total of 16 PC and console gaming teams from Uganda, Rwanda and Kenya participated in the tournament on July 29 and 30. The event brought together over 3,500 creative minds in the animation, gaming and comic book industries.

"PC gaming is not just be a source of entertainment but also a highly educational competitive sport, a driver of internet infrastructure development, and a catalyst for local content generation."

Liquid Telecom Chief Technology and Innovation Officer, Ben Roberts

Liquid Telecom has sponsored a Ugandan gaming community, www.gamersnights.com, for the past four years.

"The partnership with Liquid Telecom has not only given us first class connectivity and server hosting, but we have worked together on reducing network delay across the African continent and seen the numbers of international players participating in our community steadily increase."

GamersNights Patron, Kyle Spencer

Liquid Telecom Kenya provided 200Mbps of uninterrupted internet supply to enable streaming on different sites within the event and host a LAN Party on the same connectivity. The company has also sponsored national gaming teams from Uganda and Rwanda for the championship.

The tournament, at Naiccon’s 5th annual event, reflects significant growth in the regional technology ecosystem and would not have been possible to achieve without each country having established gaming communities that require accessible hardware and telecommunications services.

A young woman tries out a Virtual Reality (VR) headset at the convention.

It is estimated that 2.2 billion gamers will spawn US$108.9 billion in game revenues worldwide in 2017, a 7.8% increase from the previous year, according to the latest Global Games Market Report.

Digital game revenues alone will count for 87% of the global market, with mobile being the most lucrative segment: smartphone and tablet gaming is growing 19% year on year to $46.1 billion, claiming 42% of the market.

In Kenya, the biggest drive behind the growth in gaming has been the deployment of high-speed internet infrastructure, which allows gamers to watch and compete with each other across the country and over continental borders. The rise of gaming is also creating jobs in Kenya, as youth move into roles as game designers, animators, audio engineers, and technical support specialists.

READ ALSO: Sony shares post biggest jump in three weeks following surprise profit driven by PlayStation games

The 2017 multi-player video game tournament at Sarit Centre is expected to draw attendees across all age brackets, many of whom dress as their favourite super heroes and villains, in a celebration that has become a global phenomenon at comic and gaming conventions. For participating teams, winners of will be awarded cash prizes worth $1,500.

Globally, the gaming industry is emerging as a spectator sport with video gaming sites earning millions monthly. E-Sports and streaming gameplay are becoming the new playground for gamers, engaging more viewers and players all the time, with research showing that 75% of gamers now know of e-sports and half of this group watch it on a weekly basis.

Founded in 2014, Naiccon held the country’s first successful tournament last year with eight teams on console. The aim of the convention is to act as a platform that brings together consumers and content creators in one place, inspiring growth through collaborations, partnerships, mentorships and workshops.

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